The Party
First, the party got to add two skill points, due to their past successes.
- Pigman- a Gammorian beater/scavenger/heavy machine user/starship pilot(Avraham)
- Art- Ithorian tech Rock gardener, healing(Avi)
- Lucky- a Gran with many natural talents, good at dodging, explosives, stock market, interstellar navigation, leadership, pharmaceuticals(Lauren)
- The Wookie- a wookie turret gunner, butt kicker(Joshua)
- Roy- NPC scavenger from Nocto II(NPC)
- Snortbert- Gammorian who swore fealty to The Wookie(NPC)
Dead Knight
In session 4, the party was left with a decapitated Knight of Ren and his super rad stealth ship. They started by investigating the ship:
- An encrypted data cube was found near the pilot's seat. The party didn't know how to decrypt it
- The party removed the Stealth Generator from the ship and stored it on their shuttle
- The ship had multiple registrations that it could toggle between, like a smuggler's ship
- The Ship's Nav Computer had way more locations than the party's shuttle does. In fact, it has many systems all over the galaxy. You can view them here: http://www.swcombine.com/navcomp/ (compare with http://geoawesomeness.com/top-galaxy-maps-ever-best-collection-star-wars-maps/)
- The party managed to unlock the Ship's Log. It showed that as the party was boarding the ship, it beamed a message to a location on Myloc IV(in Habeen territory)
- The Ship's log also showed the Ship's route over the past few months:
Airam Sector
- Ilum(Unknown regions)
- The Redoubt
- Utegetu Nebula
- Rago
- Ansion
- (Ansion to Coruscant)
- Coruscant
- Perlemian Trade Roune(Coruscant to Brentaal)
- Brentaal IV
- Hydian Way(Brentaal IV to Eriadu)
- Hydian Way(Eriadu to Rutan)
- Rutan(Atravis Sector)
- Besberra(Cegul sector)
- Hinda(entered Airam sector)
- Myloc
- Nodgra
- Myloc
- Hinda
- Paradise
- Nocto
- Klaatu
- Aiquin4
- Klaatu
- Nodgra
- Myloc
Myloc IV
The party gave the Knight a Burial in Space and landed at the Nharwaak spaceport. There were plenty of Nharwaaks(here since the days of the Zygerrian Empire) and their slaves. The party worked out a shady deal with a local ship dealer. They gave him this shady ship in exchange for a shady(semi-illegal) 1/2 speed hyperdrive! They sold their hyperdrive and were 10,000 credits in the money!
They heard a rumor in a bar about the Nharwaak leader:
The party visited the Presidential Palace to attempt to sell their extra 4 Stormtrooper Armors. They told the concierge that they were art dealers and she made them an appointment for the next day with a member of the presidential staff.
As they left, squib scavengers landed and began to loot the place.
A merchant who heard about the episode offered to buy the armor. The party even got him to show them to a computer expert. When he failed to decrypt the cube, he brought them to an encryption expert who succeed eventually. The party now had Miro Sen's missions from Master Snoke himself:
They heard a rumor in a bar about the Nharwaak leader:
"President Tolmaak has a basement collection of Empire military paraphernalia"Art creeped out the bar patron with the rumor, talking about bombing the president or looking for a data cube hacker. When the man fled, he force jumped to catch him, but rolled a 1, landing squarely on the terrified drunkard, who began to yell. Art left before security could arrive.
The party visited the Presidential Palace to attempt to sell their extra 4 Stormtrooper Armors. They told the concierge that they were art dealers and she made them an appointment for the next day with a member of the presidential staff.
Habeen Territory
In the meantime, the party jetted over to Habeen territory where the Knight had sent a message. They found a remote farm, looking to have fallen into disuse. They captured a spy, and killed another(narrowly missing being on the wrong end of a thermal detonator). They weren't able to get much info out of the First Order fanatic, but his communications equipment had the message from the Knight."This is Miro Sen. I'm being boarded. Will be in touch after I dispatch the pirate scum."They also found that the spies had been in touch with someone in the Habeen capital, as well as with starships registered to Nodgra System.
As they left, squib scavengers landed and began to loot the place.
Armor
Back in Narwaak territory, the party had an embarrassing interview with the Presidential Staff, who assured them there was no truth in the rumor. They were escorted out by security.A merchant who heard about the episode offered to buy the armor. The party even got him to show them to a computer expert. When he failed to decrypt the cube, he brought them to an encryption expert who succeed eventually. The party now had Miro Sen's missions from Master Snoke himself:
- Imperial Survivors in Nodgra- help them take over sector, bringing Airam into First Order
- Hinda- helping smuggle in arms from Eriadu Tarkins. Make sure they are keeping up their end of the bargain
- Ilay Squib- try to enlist them
- Habeen- try to enlist them
- Nharwaak- crush or subjugate them
- Ugor- try to enlist them with promises of salvage rights
- Squib- crush or subjugate them
- Yoberra- find them and report on them. Can they be used to our advantage? An academic knows how to reach them(Emiel Skoff, Darakin University, Dorcin, Dorkin System, Minos Cluster)
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