Thursday 6 September 2018

Planescape Session 2: Leprecaun Murder and Dwarfnapping

Well, I guess we're due a session summary from the Planescape Campaign. Authorial credit to our fearless leader and DM:

Our group of tour-guide swindlers found themselves at the crushed portal of their dreams and had given up hope of finding the Thri-kreen delegation when suddenly two thri-kreens show up, talking to them with mental projections of hopes of turn the desert green.  Hope renewed, the team quickly got to work trying to find out something, and heard rumors that somebody had come through, three days prior, warning of a cataclysm and that everyone should get out.  After searching more about this person, they discovered that the unknown visitor had gone to the Dwarven mountain, where many souls go to find their last rest, and where the great iron of Ironridge is mined and forged into the best equipment of the outlands.

On their way to the mountain, the group found odd crystals that came out of the rift and which projected images of entrapment, masks, and feelings of freedom.

When the group reached the mountain, they found 3 dwarven guards (einherjar) who told them that since the rift exploded only the worthy may enter. After failing to solve some riddles, the group was sent back to Ironridge to find a lost petitioner.

In the market they found a gold coin that just kept rolling, even after being picked up and held onto.  They followed the coin to a green house with gold furniture, and also found a dwarf who was chasing the coin.  The house ended up being the home of a leprechaun and his hidden stash of gold.

In the leprechaun's house, they found surprise snakes, and while killing the snakes, they also damaged the floor enough to allow the crazed and highly focused dwarf to pry open the floor boards and find the pot of gold hidden in an inter-dimensional pocket.   The dwarf also turned out to be a petitioner, seeking the Dwarven afterlife, but cursed with greed and the rolling coin.

Confronted, the team killed the leprechaun and took the dwarf and gold pot back to the Dwarven mountain where they were granted access.

Sunday 2 September 2018

Planescape Session 1: Hitching a Ride to Sigil

Well, we did it. We got our ragtag gang together and played some planescape!

Here is A's intro:

Some backstory before we do the first session.
You are already an adventuring group. Your group's main goal is to establish a network of tour guides for the Outlands, taking berks where they want to go, but relieving them of their jink along the way. To avoid a bad reputation, your group has been working to peel the berks into believing that you actually saved their lives, and their jink got lost in the tussle.   Some of you are in it for the Doom and Xoas, some see it as a form of Justice against the planers, and some of you see this as a mean to impart important life lessons that the sods wouldn't be able to learn on their own if they had lived 1,000 lives.
Recently you heard a rumour that a delegation from the Prime Material plane was headed to Sigil to get aid in resolving a never-ending war. Eager for the opportunity that this presents, you've decided to head to the Redmarch Inn in Ironridge to plan your trip, get supplies, and the quickly access Sigil through the famous Side Door to the Sigil, using a sprig of razorvine, and meet up with the delegation before they find other ways to travel the planes seeking the aid they need.

Learn some planescape slang here:

A recap of last night:
Hearing rumours of the Thri-kreen delegation from Athas, hoping to get the Society of Sensates to bring some greenery back to the desert planet and end the impossible war with the cannibalistic halflings (that's a mouth full!) our group of "tour guides" set off to Iron Ridge to use the door to Sigil.  But first they had to spend some time coming up with a plan, and the group decided that no plan is the best plan. (Long live Xoas!) 

The group went off to the market and bought some iron jewellery to wow the natives of Athas, as well as to harras a giant slug selling razorvine.  After finally deciding to just pay the 20 gold for the overpriced razorvine, our group encountered a rich merchant from the Minder's guild ( a group of bodyguards for hire) and had a long conversation about the theology of gold, and how it can help bring Cthulu.

During the conversation, a bright light and deafening roar suddenly appeared over the city of Ironridge and a giant rift opened up into the sky.  Out of the rift can a group of Astral seekers, undead spectres who kill and then posses the bodies of their victims to go out and kill some more.   Running for their lives the group was able to accidentally slay one astral seeker and then ran past a pair of majestic warriors who were fighting off hoards of seekers all on their own.

Finally reaching the Redmarch inn for a quick escape to Sigil, the group discovered a giant boulder-sized meteor, which had crushed the gate to Sigil.   <fade to black>  Till next time!