Monday, 2 November 2015

DCC Wizards Go Out With a Bang



"If I lose, If I lose, let me lose!" (Gamblin' Man by Welch and Rawlings)

Due to the heart-wrenching nature of today's topic, dear reader, today's post has musical accompaniment, so click play and read on, my friends.


Another One Bites the Dust


Well, as you may have guessed, I lost another wizard.

You may recall how Battle Mage died, fighting the half-dragon cultist and his electric breath. Well, Kunab the Wizbarian has met a similar fate, but we'll get to that soon...


DCC Wizards


High on Style, Low on Hitpoints
I love playing DCC Wizards. Rather than getting a small number of spell slots, you can just keep casting a spell until you fail a spell check. In practice, I found this means a very different style of play.

Standard DnD wizards need to save those precious few slots for when they really need them, as such they creep around the battlefield looking for an opening to cast something. As a DCC wizard, however, you typically just keep casting magic spells each round. That said, spells tend to fail or succeed weakly, so the DCC wizard feels more engaging, giving the player something to try each turn rather than waiting around for your time to come. And sometimes, you roll big so this repeated casting ability can yield incredible power.

However, he's still a wizard, so unless he has great Stamina(Constitution), they don't get many hit points. The result is a character who chaotically wields amazing power but is, as the same time, very fragile. Kunab, for instance, was maybe 7th level with about 11 hit points.

Speaking of Kunab


Speaking of Kunab, I was about to tell you how he died...

DCC Wizard Problems: "Which loincloth matches my skull mask?"
But first let's recall the good times. Remember when the lad's giant Eagles helped defeat the White Dragon? And what about that time when things got awkward with the Half-Dragon warrior lady? Good old Kunab, always good for a spell or a laugh...

Anyway, most recently, Kunab found himself soaring on the back of a huge Metallic Dragon, along with the rest of the party. Being such a fragile little spark-plug of a guy, he took the conservative position to aftward of the beast. Things went South fast though, when the party encountered a Green Dragon and his wyvern buddies.

On his turn, Kunab summoned up another of his ever-useful Giant Eagles. Then, the Green Dragon got it's turn. He flanked our silvery mount and sprayed acid all over the beast's tail-end, catching Kunab full-on in the spray. When the dust cleared, the party saw only a Wizbarian-shaped crust on the Dragon-hide where Kunab had been.

The Psychological Trauma


Now, I won't lie to you--it's painful losing a much-beloved character, especially one with such personality and a bitchin' loincloth to boot. That said, I think it was a fitting end for the young wizard. He lived the life of an adventurer/murderhobo to the fullest, killing monsters, looting treasure, and getting himself into all sorts of compromising situations. As such, I think that Tyrell's final words to Roy make for a fitting eulogy:

The light that burns twice as bright burns half as long - and you have burned so very, very brightly, Kunab

4 comments:

  1. I'm currently playing in DCC game where the wizards quickly became unstoppable demi-gods defended by layers of horrific spells (that require dice-macros to roll...). I'm not sure what our DM is doing right/wrong!

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    1. You have protective spells? Protective magic items?

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  2. Maybe you will find a new character to fill his loincloth.

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    1. Unfortunately his loincloth didn't survive the ordeal. It hadn't been washed for a while and burst into flame as soon as it contacted the acid!

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