Tuesday, 11 December 2012

Pirate Small Arms

Well, now that I'm making progress on my goal of designing a Pirate Sandbox, I might as well stat-up some small arms, as per my post on the FWT System for DnD.  Note that the damage is calibrated for Labyrinth Lord, where Fighters/Monsters use a d8 hit die.  I decreased the range of the crossbow to bring it in line with Backswords and Bucklers.  That seems OK anyway since we're increasing it's power overall.

Crossbow

vs. UAC(Unarmoured Armour Class)
1d8 damage
Range: 60ft/120ft/180ft
Reload: 1 round

Flintlock Pistol

vs. UAC
-2 to hit(due to jamming/misfires)
1d6 per FDM(Firearm Damage Multiplier) of Target
Range: 20ft/40ft/60ft
Reload: 3 rounds for MuzzleLoader (2 rounds for rare Breachloader)

Flintlock Musket


vs. UAC
-2 to hit(due to jamming/misfires)
1d8 per FDM of Target
Range: 50ft/100ft/150ft
Reload: 3 rounds (2 rounds for rare Breachloader)

Flintlock Blunderbuss

vs. UAC
-0 to hit(due to multiple projectiles)
1d6 per FDM of Target
Range: 20ft/40ft/60ft
Reload: 4 rounds


Flintlock Blunderbuss Pistol(Dragon)

vs. UAC
-0 to hit due to multiple projectiles
1d4 per FDM of Target
Range: 10ft/20ft/30ft
Reload: 4 rounds


Matchlock Weapons

For Matchlock versions of the above weapons, a round must be spent before firing, lighting the match.
Note that this effectively adds 1 round to the reload time, for getting of a second shot.
For the first 3 rounds after the match is lit, the weapon can be fired.  After that, the match has gone out and round must be spent putting a new match and lighting it.

Arquebus

Treat as a Matchlock Musket

Heavy Deck-Mounted Arquebus

Same as arquebus, except:
-0 to hit because it's mounted
1d10 per FDM of Target
Range: 70ft/140ft/210ft because it's mounted


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