Phasers have a "battery" which can typically hold up to 10 charges before it needs to be recharged/replaced. They also have a control which allows the user to select how many charges to use for a particular shot, typically with a maximum of 5. Each charge used adds another +5 to damage. So the damage per number of charges used is:
- 1 charge, the phaser does normal damage(1d6)
- 2 charges 1d6+5
- 3 charges 1d6+10
- 4 charges 1d6+15
- 5 charges 1d6+20
To Hit is rolled with ballistics skill--no special skill is needed as long as the character has been instructed how to use the weapon. Range as follows:
I think I will need to go through my AD&D barrier peaks module eh?
ReplyDeleteSorry, no vegipygmies here :(
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