Thursday, 27 April 2017

Star Wars 2020 Session 5- Slain Knights and Broken Steeds

Hey, we got together for another session of Star Wars 2020! So here's what happened...

The Party

First, the party got to add two skill points, due to their past successes.
  • Pigman- a Gammorian beater/scavenger/heavy machine user/starship pilot(Avraham)
  • Art- Ithorian tech Rock gardener, healing(Avi)
  • Lucky- a Gran with many natural talents, good at dodging, explosives, stock market, interstellar navigation, leadership, pharmaceuticals(Lauren)
  • The Wookie- a wookie turret gunner, butt kicker(Joshua)
  • Roy- NPC scavenger from Nocto II(NPC)
  • Snortbert- Gammorian who swore fealty to The Wookie(NPC)

Dead Knight

In session 4, the party was left with a decapitated Knight of Ren and his super rad stealth ship. They started by investigating the ship:
  • An encrypted data cube was found near the pilot's seat. The party didn't know how to decrypt it
  • The party removed the Stealth Generator from the ship and stored it on their shuttle
  • The ship had multiple registrations that it could toggle between, like a smuggler's ship
  • The Ship's Nav Computer had way more locations than the party's shuttle does. In fact, it has many systems all over the galaxy. You can view them here: (compare with
  • The party managed to unlock the Ship's Log. It showed that as the party was boarding the ship, it beamed a message to a location on Myloc IV(in Habeen territory)
  • The Ship's log also showed the Ship's route over the past few months:
    Airam Sector
  1. Ilum(Unknown regions)
  2. The Redoubt
  3. Utegetu Nebula
  4. Rago
  5. Ansion
  6. (Ansion to Coruscant)
  7. Coruscant
  8. Perlemian Trade Roune(Coruscant to Brentaal)
  9. Brentaal IV
  10. Hydian Way(Brentaal IV to Eriadu)
  11. Eriadu(Seswenna sector)
  12. Hinda(entered Airam sector)
  13. Myloc
  14. Nodgra
  15. Myloc
  16. Hinda
  17. Paradise
  18. Nocto
  19. Klaatu
  20. Aiquin4
  21. Klaatu
  22. Nodgra
  23. Myloc

Myloc IV

The party gave the Knight a Burial in Space and landed at the Nharwaak spaceport. There were plenty of Nharwaaks(here since the days of the Zygerrian Empire) and their slaves. The party worked out a shady deal with a local ship dealer. They gave him this shady ship in exchange for a shady(semi-illegal) 1/2 speed hyperdrive! They sold their hyperdrive and were 10,000 credits in the money!

They heard a rumor in a bar about the Nharwaak leader:
"President Tolmaak has a basement collection of Empire military paraphernalia"
Art creeped out the bar patron with the rumor, talking about bombing the president or looking for a data cube hacker. When the man fled, he force jumped to catch him, but rolled a 1, landing squarely on the terrified drunkard, who began to yell. Art left before security could arrive.

The party visited the Presidential Palace to attempt to sell their extra 4 Stormtrooper Armors. They told the concierge that they were art dealers and she made them an appointment for the next day with a member of the presidential staff.

Habeen Territory

In the meantime, the party jetted over to Habeen territory where the Knight had sent a message. They found a remote farm, looking to have fallen into disuse. They captured a spy, and killed another(narrowly missing being on the wrong end of a thermal detonator). They weren't able to get much info out of the First Order fanatic, but his communications equipment had the message from the Knight.
"This is Miro Sen. I'm being boarded. Will be in touch after I dispatch the pirate scum."
 They also found that the spies had been in touch with someone in the Habeen capital, as well as with starships registered to Nodgra System.

As they left, squib scavengers landed and began to loot the place.


Back in Narwaak territory, the party had an embarrassing interview with the Presidential Staff, who assured them there was no truth in the rumor. They were escorted out by security.

A merchant who heard about the episode offered to buy the armor. The party even got him to show them to a computer expert. When he failed to decrypt the cube, he brought them to an encryption expert who succeed eventually. The party now had Miro Sen's missions from Master Snoke himself:

  • Imperial Survivors in Nodgra- help them take over sector, bringing Airam into First Order
  • Hinda- helping smuggle in arms from Eriadu Tarkins. Make sure they are keeping up their end of the bargain
  • Ilay Squib- try to enlist them
  • Habeen- try to enlist them
  • Nharwaak- crush or subjugate them
  • Ugor- try to enlist them with promises of salvage rights
  • Squib- crush or subjugate them
  • Yoberra- find them and report on them. Can they be used to our advantage? An academic knows how to reach them(Emiel Skoff, Darakin University, Karideph, Minos Cluster)

Thursday, 20 April 2017

ODnD Kids 4: Flummoxed by Faeries

Well, here's another session I didn't write up, until now that is! Hopefully, my memory isn't too foggy, it was only a month ago or so...

This one was a bit different than previous sessions in that my two boys were in bed, while my eldest stayed up to play with me and two friends.

The Party

  1. Princessa- Human Fighter with a bastard sword, ring mail and a shot bow. Watch out for this one!
  2. Kevin Lockbuster- burly Halfling Thief with a longsword on his hip and darts up his sleeve
  3. Jad the Witch Hunter- zealous cleric with a mace in his hand and retribution in his heart!

Tavern Tales

I didn't want to have Kevin and Jad meet Princessa in the Palace of the Silver Princess, where the party left off, so we said that they had returned to the village of N'Sau to resupply. They met up in the local tavern but couldn't find sleeping arrangements since the town was flooded with refugees from Gulluvia. The party decided to seek their fortunes in Mere to the East, they decided to leave immediately in the afternoon and camp at nightfall.

That said, the second watch was interrupted by strange, beckoning lights in the forest. The party dressed and left their tents to investigate. They followed the lights deeper into the forest, then deeper, then deeper still until hopelessly lost. They ended up fighting an bear, Kevin was badly injured, and they spent a difficult night in the forest. At dawn they managed to find their way back to their camp, though all their food had been eaten by animals.
The party returned to N'Sau to heal up and resupply and tried again the trail to Mere. This time, they found themselves being followed by riders. They hid in the forest and saw a whole band of bandits was on their trail. Their leader, a cunning looking old coot with an eye-patch, ordered them to sweep the forest in search of the party. The party engaged the bandits. It was a close battle. Jad was badly wounded, but the bandits were defeated and their leader captured. A close investigation of his person revealed a very nice emerald in his eye.

The party made it to the Halfling village of Mere. The locals were very hospitable, especially to Kevin. They took charge of One Eyed Jack, the notorious bandit leader, pointing out that his gang would surely ransom him(yet again) in a few days. He was angry with the party for taking his gemstone and swore revenge.

The party decided to check out war-ravaged Gulluvia. They defeated a group of Goblin Scouts and entered the city. They found a jeweler, but his residence was besieged by a squad of Orcs. The party defeated the Orcs and the jeweler was so thankful he gave them a good price for Jack's Eye-Socket Jewel.

Star Wars Session 4 Summary

Session 4 was a couple months ago, but I never quite got around to writing the summary. Then, last week I watched season 1 of The Expanse(it was awesome) and got all excited about our Star Wars campaign, so here goes:

...OK, actually I don't remember much so this will be a short one. Picking up where we left off with Session 3...

The party started out in Squab System on the squib home world. They bought a Boarding Rig for their Imperial Shuttle in the hope of capturing hostile(read expensive) ships.

They then jumped, if I recall, to the Paradise System, then Hinda.
In Hinda, they landed on planet, but were given the run around by the local official, a man by the last name of Tarkin. In fact, the planet's ruler is Governor Helmrod Tarkin.

The Knight they Killed
They moved-on to Myloc System. This was when the party started a very fortunate run of luck...

With some nice skill checks, their scanners picked up a small craft hiding in an asteroid field. Not only that, but they managed to sneak up on it and catch it in their boarding rig. The air lock opened and... out jumped a very angry Knight of Ren with a big angry light sabre. He missed his attack(really bad roll on my part) and also royally botched his dodge and stun rolls and was immediately knocked out and subdued. (A big anti-climax for the DM. I was sure he would dispatch a PC or two...)

The party tried interrogating him, but he began to break free with his force powers, so they dispatched him quickly while he was still relatively helpless. He seems to have some sort of electronic brain implant.

As for his ship, it was a small ship, but with very rare stealth capability. A very expensive little prize, if they can actually find someone to sell it...

On his ship, they found a damaged cyber-hand of antique construction. Strange since he has both his hands...

Tuesday, 7 March 2017

The Party has been Assembled!

Now I just need to get my gaming group together!(they seem to be taking turns being out of the country)

The Party that never talks back to the DM!

Seriously though, Wychwood Brewery is clearly the best beverage for gaming night. All your basic types are covered: Fighter(as slightly fascist looking one), Magic User(which), Rogue(the pirate), Demi-Human(the Dwarf), and of course the Half-Orc(hobgoblin).

Besides that, you can always go with spiced wine, or a nice peaty whisky to set the mood...

Wednesday, 15 February 2017

ODnD Kids 3: Horse Cleaning Service

This session picked up where Session 2 left off, with the party in dire straits. Deep in the dungeon, Giant Killer Monkeys finished off Frog and Toad and the rest of the party barely escaped with their lives. The survivors decided to make a hasty exit and rest up in the forest. But first, the lineup:

  1. Princessa- Human Fighter with a bastard sword, ring mail and a shot bow. Watch out for this one!
  2. Melech Yisrael- Elf Fighter/Magic User. He carries a scimitar and longbow along with his spellbook
  3. Lavi- Dwarven Fighter/Thief with leather armor, longsword, and light crossbow

They made their way back up the stairs, avoided a Bugbear, and rappelled right back out the tower window. They then mounted up and rode deep into the forest to rest up.

In the Forest

The first afternoon of resting, the party heard voices. Lavi snuck into the brush to investigate. Two evil priests were walking along a game path towards the Palace, discussing the success of the goblinoid invasion of Gulluvia. The party ambushed them. Melech Yisrael's Charm Person spell failed, as did Lavi's backstab, but the party still managed to overwhelm the surprised clerics.

Their rest continued undisturbed a couple days longer. That said, they only have a few more days of rations before they'll need to resupply...

Map of Entryway, Explored Territory

Palace: Take 2

Upon returning to the palace, the party decided to try entering via the main entrance with it's raised portcullis. Together they managed to lift all the barriers and they chose the branch ahead and to the right. They debated whether to leave their horses outside to graze or bring them in, ultimately opting for the latter approach this time.

The party searched room by room, hoping to discover the legendary gem, My Lady's Heart. Instead they found rotting food, filthy dishes, and a carrion crawler. Their search didn't go entirely unrewarded, though, as they found 3 GP of a strange old coinage and a wand of Detect Secret Doors.

We ended the session there, but The Campaign will continue next time...

Saturday, 28 January 2017

ODnD Kids: Session 2

Well, me and the kids got together for another session of Palace of the Silver Princess. Here's the scoop:

The Party:

  1. Princessa- Human Fighter with a bastard sword, ring mail and a shot bow. Watch out for this one!
  2. Melech Yisrael- Elf Fighter/Magic User. He carries a scimitar and longbow along with his spellbook
    1. Frog- a charmed Goblin
    2. Toad- a charmed Orc
  3. Lavi- Dwarven Fighter/Thief with leather armor, longsword, and light crossbow

Last time, the party escaped from Gulluvia, a city under attack.

This time, the party headed North towards the Palace of the Silver Princess to see if they could get to the bottom of the invasion and My Lady's Heart. They hitched a ride with a tinker and his daughter, but parted with him when he headed to Dead Mule.

Mysterious Sponsors

The party met a group of Elves, out hunting Orcs. When Melech told them of their mission, they gave him a Potion of Extra Healing, before continuing on their way. When Princessa and Lavi asked for a boon, they were rebuffed as mere mortals.

The party arrived in the village of N'Sau. They bought rations at the general store and paid a farmer for board in his barn. At night they heard an owl hooting. Lavi went out to investigate. A great owl appeared to him and showed him to a tree with a bottle of powerful poison. Princessa went out to check on Lavi and saw the transaction. She asked the owl for a boon and was shown the way to a magic scroll. Not herself a wizard, she traded it with Melech for his potion.

Mount Up

Cpt. Vallaria Amazonus
The next day, the party hiked to the village of Thorold, known for it's fine horses. The party bought mules and donkeys. The local guard captain ordered the party to go to Gulluvia to help fight the invaders. Princessa told her that that is where they are headed and talked the good Captain into providing her with a fine horse from the Queen's stables. Melech and Lavi asked for horses too, but were rebuffed due to their inferior gender. The party pretended to leave in the direction of Gulluvia but then doubled back towards the mountains.

Grin and Bear It

They camped that night in a cave. While heating up their food, a huge, grumpy bear entered. Lavi fed it rations mixed with his bottle of poison. It lay down feeling sick. Lavi decided he wanted to be the bear's friend, but it died in his arms. The rest of the party celebrated the quick victory against the beast.

The Palace

The next day, the party crested the mountains and saw the valley stretching out before them, with the half-ruined palace in the middle. They descended on the desolate valley and approached the castle. Seeing the entrance blocked by a heavy portcullis, Lavi climbed up to the tower window, but was met by a smirking goblin. He stabbed it, and lowered a rope for the rest of the party, who left their animals to graze.

There was some cat and mouse with goblins and hobgoblins in the rooms of the tower, culminating in a short, but decisive fight. The party found a weapons rack with glowing weapons. Lavi picked a glowing sword while the other two took a quiver of arrows each. A voice praised the Lawful adventurers and the remaining weapons disappeared.

The party descended the stairs and fought some gigantic monkeys in a room with a checkered floor. The monkeys killed Frog and Toad and the rest of the party fled into the hall and Melech cast Hold Portal to keep the door shut. That was where we ended the session.

Friday, 13 January 2017

ODnD Kids: Session 1

Well, last weekend me and the kids kicked-off the Swords and Wizardry campaign I planned for them.

The Party

Warrior Woman, Magic Elf, and Dwarf Thief

  1. Princessa- Human Fighter with a bastard sword, ring mail and a shot bow. Watch out for this one!
  2. Melech Yisrael- Elf Fighter/Magic User. He carries a scimitar and longbow along with his spellbook
  3. Lavi- Dwarven Fighter/Thief with leather armor, longsword, and light crossbow

The Setup

The party are visitors to the city of Gulluvia during the Great Festival. They woke in the morning to screams of terror from the street outside the inn. Lavi rushed to the window and saw, on the street below, a huge Hobgoblin fighting an ill-equipped city guard as residents fled in terror.

With some well-placed bow shots, the party dispatched the Hobgoblin and saved the guard, who told them the city is being invaded. They ran with him towards the city center to defend the royal palace.

Baby Snatching

Thanks, Maurice, for all the nightmares!
"My baby!"

The party sees a terrifying sight. A group of 9 Goblins have overwhelmed a mother and snatched her baby away.

Melech Yisrael cast Charm Person on the goblin holding the baby and ordered it to "Give it back to it's Mommy!" The Goblins attack and the party dispatches them. Their Guardsman friend goes down, pierced by Goblin barbs.

They ran to the central palace but saw it was under-siege by thousands of Goblinoid troops.

The Hook

The kids wanted to heal up their characters and they don't have a Cleric so I showed them where a Temple was on the map. The avoided a large melee on the way their and convinced the priests to open the door and let them in(along with their charmed Goblin buddy).

The priest healed them up and asked the charmed Goblin why the invasion is happening. The little guy told them that it was "to obtain My Lady's Heart". The Priest explained that there is a legend of a great ruby hidden in the cursed Castle in the mountains to the North. He suggested the party might investigate since the city troops are occupied.

Escape from New Gulluvia

The party decided to depart the city. They encountered a small patrol of Orcs ransacking a neighborhood. They charmed one Orc and dispatched the rest. They escaped the city and headed West on the Queen's Road, with friendly Orc and Goblin in tow.

So that was how it ended after about 90 minutes. The kids really had fun. Even my 4-year-old was really engaged until about an hour in, at which point his attention span ended and he wandered off. My daughter had fun but was a bit disappointed. Apparently she had the impression that DnD is something you play past midnight while gorging yourself on soda and junk food! (I have no idea where she got that impression...)

Thursday, 12 January 2017

ODnD Campaign for Kids

My 8-year-old daughter's been after me for a while to run a D&D game for her(we've moved beyond Doggie Game). Her brother's got half a year of 1st grade under his belt, so I figured me might want to play too. That got me thinking how to run a pen and paper RPG for kids. The basic guidelines I came up with were as follows:

General Principles

  1. Rules-Light: the kids aren't going to read much, except their character sheets and perhaps equipment lists, so the smaller the rule-set, the better
  2. Short Sessions: due to short attention spans, sessions shouldn't last much longer than an hour
  3. Standard DnD: I want to use the game to help the kids learn DnD rules, as opposed to choosing a simpler, non-DnD based kids RPG
  4. Visual Aids: there should be lots of visual aids to orient them geographically, bring the game world to life
  5. Light Tone: game should be G-rated and occasionally scary(but not too scary!)
  6. Books
  7. Cultural Context: the kids should be able to relate to the game world. They don't have much exposure to Tolkien, so the game should draw on other more familiar media

Swords and Wizardry

I ended up ordering a copy of Swords and Wizardry, a cleaned-up clone of ODnD. It's a very lightweight version of the rules, at under 150 pages. The one thing that surprised me is that, while Labyrinth Lord uses Race as Class, S&W keeps them separate, though with many limitations.

The Party

In any case, S&W is nice and simple and the kids rolled-up characters, and I helped them fill out their sheet. I limited their their options to keep things simple. So, for instance, I only offered them the 4 basic classes and I had to walk them through picking weapons and armor. I tailored the options I gave to each kid's developmental level, so when my 4 year old insisted on also getting a character, I had him roll the dice and offered him only the most basic of options. I also opted for ascending AC since the rules support both systems and it's a bit more intuitive.

Palace of the Silver Princess

Player Prep
In searching for a module to base the game on, I remembered a B3 Palace of the Silver Princess play-by-post game I played in years ago. It had a light, fairy tale sort of vibe.

The DM modified the starting scenario in a number of ways:
  1. You start out visitors in a city for some big festival
  2. You wake up in the morning in your room in the inn. All hell has broken loose- an army of Goblinoids are invading the city. A dragon rider was seen landing at ruler's palace.
  3. The party fought their way through the streets to the palace, snuck in through the sewer
  4. The palace was the the dungeon from Silver Princess, except occupied by royalty/servants
  5. Our first encounter was a kitchen full of angry sentient furniture/silverware. Reminded me of Disney's Beauty and the Beast
I decided to adopt a lot of this for the kids' campaign, though the dungeon itself will still remain in the wilderness, 500 years abandoned. There is a connection between the invasion and the dungeon...

Game World

I had been wondering whether to set the game in the Faerun or perhaps Warren's Deep. Another great thing about Silver Princess is that it comes with a mini-sandbox in the form of a kingdom-map and descriptions of settlements, so that gives me a good basis to build on. Gulluvia will keep it's Amazonian vibe, though a more benign, sympathetic version.

Visual Aids

Maps of the Realm and the city of Gulluvia
Besides the kingdom map, I found an appropriate city map and printed it out to help the kids navigate the city during the invasion. Between S&W and DCC, I have pictures of all the Goblinoids the party is likely to encounter. The kids had fun coloring-in copies of the kingdom map and the dragon-rider illustration prior to the game.

Appendix N

Here are some influences to draw on for world building:
  1. Munchkin card game
  2. Fairy Tales
  3. Tooth Fairy
  4. Scooby Doo
  5. Ninja Turtles
  6. Superheroes
  7. Octonauts
  8. Disney Movies
  9. Where the Wild Things Are
  10. Mouseguard
  11. Martial Arts lessons
  12. Archery lessons
  13. Family camping trips
  14. Biblical stories
  15. Jewish Folklore