Tuesday 23 July 2013

Cyberpunk 2020 Updated for MMA: Part 4

So let's run our character from last time through an example now that we have skills and advancement down.

The Lineup

Maxim

Strength Bonuses
Maxim is a pro-boxer, considering transitioning to MMA.  His stats are:
Body:6 Ref:9 CL:9 BTM:-2 SB: +0
  • Strike-9
  • Dodge Blow-9
  • Enter Clinch-6
  • Escape to Standing-6
  • Grappling Counter-3
  • Improve Ground Position-3
  • Takedown-3
  • Joint Lock-2
  • Choke-2
  • Kick-2

Maxim pissed off the Russian Mob who wanted him throw a fight.  Now The Boss sent a couple of his goons after him:

Goon1

Lead Pipe(1d6+2)
Body:10 Ref:5 CL:5 BTM:-4 SB: +2
  • Melee-8
  • Strike-5
  • Dodge Blow-3

Goon2

Light Knife(d6/2)
Body: 8 Ref:7 CL:3 BTM:-3 SB: +1
  • Strike-7
  • Dodge Blow-7
  • Kick-4
  • Fencing-4
  • Takedown-3

Round 1


Initiative: Maxim 1+9=10, Goon1 8+5=13, Goon2 5+7=12
The goons catch Maxim flat-footed, fumbling for his keys in the alley.  They don't attack just yet, planning to intimidate him verbally and get him to grovel before roughing him up.  Seeing these two big Russian mobsters, one of them holding a pipe, Maxim springs into action.  He shoots in to clinch-up with the one with the visible weapon, hoping to then attempt a submission.  The two thugs are ready for him though.

Goon1 swings his pipe...
Maxim catches a nasty blow in the left leg
  • Goon1: 7+5+8=20
  • Maxim: Dodge Blow=1+9+9=19
  • He hits him in the left leg for 5+2+2=9.  Modified for BTM that's 7 dmg
  • Stun Test: 3 which is less than or equal to his body value 6-1=5 so he is OK!

Goon2 kicks at the boxer...
Maxim just dodges the kick
  • Goon2:8+7+4=19
  • Maxim: Dodge Blow=1+9+9=19

Maxim shoots for a clinch...
Maxim get's the big man in a clinch
  • Maxim: 9+9+6=24
  • Goon1: Grappling Counter=7+5+0=12


Round 2


Initiative: Maxim 1+9=10, Goon1 8+5=13, Goon2 5+7=12

Goon1 tries to get out of the clinch...
he fails to escape the clinch

  • Goon1: Escape to Standing 4+5+0=9
  • Maxim: Grappling Counter=1+9+3=13

Goon2 punches at the clinched-up boxer...
Max falls to the ground, Lightly Stunned.
Stun penalties based on wounds

  • Goon2:6+7+7=20
  • Maxim: Dodge=5+9+8-4(3rd party dodge)=18
  • The boxer takes a hit to the head for 1d6/2+4+1=6dmg.  Modified for btm that's 4dmg.
  • Stun Test: 7 which is more than his body value 6-2=4

Max loses his turn on account of being Lightly Stunned.


Round 3


Initiative: Maxim 9+9=18, Goon1 10+5=15, Goon2 3+7=10

Maxim's Cool Test: 5 which is less than his modified cool score of 9-2(-11dmg)=7.  He stands back up.
Maxim punches at Goon2, hoping to knock him down...
he falls to the ground Lightly Stunned

  • Max: 4+9+9=22
  • Goon2: Dodge Blow=2+7+7=16
  • He punches him for 3+5=8dmg -3BTM=5dmg
  • Stun test: 8 which is greater than his modified body value 8-1=7

Goon1 swings at Max with the pipe...
Max dodges the weapon

  • Goon1: 9+5+8=22
  • Max: Dodge Blow=5+9+8=22

Round 4


Initiative: Maxim 9+9=18, Goon1 2+5=7, Goon2 1+7=8

Maxim shoots for a clinch at Goon1...
Maxim get's the big man in a clinch

  • Maxim: 1+9+6=16
  • Goon1: Grappling Counter=3+5+0=8

Goon2's Cool Test 9 which is greater than his modified cool value of 3-1=2(5dmg), so he's still Lightly Stunned

Goon1 tries to get out of the clinch...
he fails to escape the clinch

  • Goon1: Escape to Standing 9+5+0=14
  • Maxim: Grappling Counter=10+9+3=21

Round 5


Initiative: Maxim 8+9=17, Goon1 2+5=7, Goon2 4+7=11

Maxim attempts a choke on Goon1
Goon1 avoids the choke

  • Maxim: 3+9+2-4(from clinch)=10
  • Goon1: Grappling Counter=8+5+0=13

Goon2's Cool Test 9 which is greater than his cool value of 3-1=2, so he's still Lightly Stunned

Goon1 tries to get out of the clinch...
he fails to escape the clinch

  • Goon1: Escape to Standing 9+5+0=14
  • Maxim: Grappling Counter=6+9+3=18



Round 6


Initiative: Maxim 6+9=15, Goon1 6+5=11, Goon2 3+7=10

Maxim attempts a choke on Goon1
He chokes the man unconscious

  • Maxim: 10+9+2-4(from clinch)=17
  • Goon1: Grappling Counter=9+5+0=14

Goon1 is unconscious

Goon2's Cool Test 6 which is greater than his cool value of 3-1=2, so he's still Lightly Stunned.



Round 7

Initiative: Maxim 10+9=19, Goon2 9+7=16

Goon1 is still in a chokehold and misses his turn

Maxim releases his choke on Goon1. He steps over the bodies and runs out of the alley, roughed-up but not seriously injured(11 Non-Lethal Damage).

Goon2's Cool Test 3 which is greater than his cool value of 3-1=2, so he's still Lightly Stunned.


Conclusion


I was pretty happy with how that turned out.  The grappling was useful, the strikes were useful. There are enough trade-offs between different approaches to allow for interesting strategies.  Also it makes Cool, often considered a Dump Stat, more useful.  I guess the next step would be to do a real play-test against another player.

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