As soon as a characters takes damage that puts them at 0 or negative HP, they should roll 1d6+(number of negative HP) on the Death & Dismemberment Table.
Death & Dismemberment Table
1 Now You've Made Him Mad: +1 to victim's strength bonus for remainder of fight
2 That'll Leave a Scar: gains or loses 1d3 CHR
3 A Stunning Blow: character is not killed, but falls unconscious for 1d10 rounds
4-5 Hit an Artery: Unconscious. Lose 1 HP per rounds until bandaged. If reaches -10 is dead
6-7 Maiming Locational Hit(see sub-table)
8 Death Defying Stand: lose 1HP per round, cannot be bandaged. When reaches -10 is dead.
9 Killed Instantly
10 Horrific Demise: It's going to take a Resurrection spell to bring them back.
Maiming Locational Hit Sub-Table
For these, weapon type matters(heavy gun, slashing, piercing, small firearm, bludgeoning). Roll area of the body and then see the details below.
1 Right Leg
2 Left Leg
3-4 Right Arm
5-6 Left Arm
7-8 Torso
9-10 HeadArms & Legs
These all result in -1d3 STR and -1d3 DEX for legs
- heavy gun/slashing- severs the limb. Also see Hit an Artery.
- piercing/small firearm- lames the limb(due to nerve and other tissue damage). Also see Hit an Artery.
- bludgeoning- breaks the limb
Torso
- heavy gun- see Horrific Demise
- other weapons- see Hit an Artery
Head
- slashing- lose nose or ear(-1d3 CHR)
- piercing- lose eye(-1 to hit with missile weapons)
- small firearm- see Killed Instantly
- heavy gun- see Horrific Demise
- bludgeoning- see A Stunning Blow
I’m writing a series of blog posts on Death & Dismemberment Tables and have linked to yours in my latest post here
ReplyDeleteCool, thanks! In that case, check out the updated version here: http://billygoes.blogspot.co.il/2013/04/updated-death-and-dismemberment-table.html
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