Dr. Bargle recently posted a scenario for starting a campaign: the characters have started
"The Respectful Companye of Gentlemen Adventurers". Now, never mind that I find the in-character use of game terminology, like "Adventurers" rather un-immersive, I do like the idea of starting the game in a more focused scenario. i.e. instead of the players being a diverse band with differing goals. So here's a
List of game scenarios I'd like to play:
- The characters form a small unit of the City Watch/Police in a large, often lawless city
- The characters are a gang of career criminals in a large metropolis
- The characters are special forces or scouts for a large army, being assigned different missions
- The characters are deserters of a large army, now far from home in hostile territory
- The characters have won a government bid to map an area of unknown territory
- The characters are vigilantes/resistance fighters
- The characters run a private (paranormal?) investigators agency
What really makes these scenarios interesting to me is how they effect player goals. For a standard DnD game, the goal seems to default towards accumulating XP/gold/items. Now there's nothing wrong with this sort of Free-Enterprise motivation. But sometimes it's nice to have a game where a different goal is the primary one, such as:
- survival
- getting home
- exploration
- pulling-off a great caper
- becoming a VIP
- solving a mystery
- defeating a powerful enemy
- growing a successful business
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