Some computer games have this vibe. XCOM has it. Hotline Miami has it. And as Firaxis's designers have suggested "there’s a bit of a renaissance with challenge and permanent death games".
So I was thinking about what sort of house-rules could give a DnD-based Sci-Fi game the same quick, deadly feel.
Hitpoints
The first thing I would do is make Hitpoints more or less static. CP2020 gives you 12 HP until you start entering Mortal Wounds territory. So I think I would give starting characters 12HP, modified by CON bonus. Maybe you could add 1HP per level--have to think about that one.
I'd give two AC values, one vs. guns and one vs. melee. The one vs. melee could be improved with experience, but the one vs. guns can't be improved at all.
I'd give two AC values, one vs. guns and one vs. melee. The one vs. melee could be improved with experience, but the one vs. guns can't be improved at all.
When a character drops to 0 or less HP, they start rolling on a Death and Dismemberment table for bleeding, limb loss, shock, and death. And, of course, you have to think about rules for cyber-limbs, etc.
Armor
Since HP are fixed, we need to design damage-reducing armour. You could basically just take stats similar to CP2020. Stuff like:
- Heavy Leather Jacket
- Kevlar Vest
- Helmet
- Powersuit
Weapons
There also have to be lots of awesome guns. Again, you can borrow range, damage, ROF from CP2020. This includes:
- Pistols
- SMGs
- Shotguns
- Assault Rifles
- Flamethrowers
- Anti-Personel Grenades
- C4, Missiles
- Hand Weapons
Automatic Weapons Rules
Burst
- +2 to hit
- If you roll the to-hit value 1 bullet hits
- Roll 2 over the to-hit value 2 bullets hit
- Roll 4 over the to hit value 3 bullets hit
Full Auto:
Hold down the trigger at one target.- Point Blank/Close range only
- Uses gun's ROF # of bullets
- +1 to hit for each 5 bullets
- for each number you get over the to-hit value, a bullet hits
Full Auto Spray:
Hold down the trigger at a group of targets, standing more or less next to one another
- Point Blank/Close range only
- Uses gun's ROF # of bullets
- +1 to hit for each 5 bullets
- -1 for each target
- make attack roll against each target
- for each number you get over the to-hit value, a bullet hits
Other Considerations
Besides that, you need to think about what Skill System to use, what Class System to use, etc. I like Stars Without Numbers' skill system. As far as classes, CP2020 has much cooler ones(Rockerboy, Solo, Netrunner, Media, Cop, Corporate, Fixer, Nomad) but maybe that could be handled in the character description, rather than as a game mechanic.And of course Cyberware needs to be stat-ed up.
Anyway, I suppose this has mostly been an intellectual exercise. These are pretty fundamental changes to DnD and one could argue that compatibility has been broken to the point where you might as well just use CP2020. But we have identified the factors which make CP2020 combat feel so different from DnD. In any case, one might theoretically use this system to run Time Raiders, XCOM as an RPG, or any other campaign set in a Cyberpunk world.
No comments:
Post a Comment