Tuesday 27 August 2013

Setup for a Horror 1-Shot

This is the setup for a DnD-based Horror 1-shot that I'll hopefully be running soon.  This is my first time running a Horror game, a 1-shot, or a published adventure, for that matter, so we'll see how it goes.

If all goes well, maybe our group can re-use any surviving characters at a later date for a future adventure.

The Premise

Ah, Shweinenfest!
When was the last time we were all together?  And in our home town of Plock, with all our friends and loved ones, and all the ale we could drink?

You are all childhood friends, who left town years ago to seek your fortunes in the wide world.  Now, you are all back, visiting friends and family, for the month-long Schweinenfest, held every 8 years.

Best time for adventure planning?
Well, you were all out drinking together, dodging the throngs of visitors, enjoying your 7th or 8th pint of Bacon-flavoured Ale, when the conversation turned to less festive matters.  While all of you have been moderately successful since leaving your hometown, none of you really met with the fame and fortune you had been hoping for.

After much lamenting over broken dreams and failed aspirations, a idea emerges.  A plan whose persistence will not fade with the morning's hangover.  Of course the local Yokels mustn't hear of it--you grew-up here, you know how superstitious people can get out here in the provinces.  You chaps, on the other hand, are much too worldly to allow such folk tales to deter you.  If you can just quietly gather some of the more open-minded youths then your little expedition can slip-out unnoticed during the revelry and re-appear before the end of the festival with riches in tow...

End Condition

The adventure ends when one of the following has occurred:

  • The expedition is declared a success and they now have the means to pursue their dreams
  • The party abandons the expedition(or the 10 days left to the festival run out), resigning themselves to the path of mediocrity to which they seem destined
  • The party is unable to continue, their minds and bodies shattered by the horrors they encountered

Character Creation

1. Roll up four 0-level PCs using the standard settings here and name them.
2. Write down 2 days worth of food/water under equipment
3. Pick one of them to advance to 1st level
This one if your "worldly traveller".(The rest are local youths who have spent their entire lives in Plock and it's environs)
    1. Choose an appropriate class
    2. Buy additional equipment, up to 5d20GP worth. Up to 4 items.  Equipment from Labyrinth Lord.
    3. For Clerics/Magic Users, pick 4 spells that you know(if you want, take them from )
    4. Improve your stats
    • Everyone
      • Attack Roll +1
    • Fighter
      • Ref +1, Fort +1
      • HP + 1d8
    • Thief
      • Ref +1, Fort +1
      • HP + 1d6
      • Thief abilities as per Labyrinth Lord
    • Cleric
      • Fort +1, Will +1
      • HP + 1d6
      • Turn undead as in Labyrinth Lord
      • Can cast 1+PER bonus spells
    • Mage
      • Ref +1, Will +1
      • HP + 1d4
      • Can cast 1+INT bonus spells
    • Halfling
      • All Saves +1
      • HP + 1d6
    • Elf
      • All Saves +1
      • HP + 1d6
    • Dwarf
      • All Saves +1
      • HP + 1d8


0-level characters who gain 10XP and make it back to town can be upgraded to 1st level.  The party doesn't start with any significant funds, but if they return to town mid-expedition, then they should be able to buy/sell any standard equipment, especially with all the visitors from the festival around.

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