So, the resistance reported that they knew of a path into Castle Von Wittgenstein via subterranean tunnels. Much dungeon delving was done, at the end of which we found a passage up into a ruined building full of sick Mutant villlagers, waiting for the Healing Expertise of Lady Somethingorother(Wittgenstein probably...)
Much chaos and destruction ensued, the horses were released from the stables, Siegwart ran away from a haunted tower, and a score of guardsmen got Elven arrows through the eye(WFRP 1e Elves are soooo unbalanced).
To throw fuel on the fire, our 20 resistance fighters also joined the fray and the castle was taken. BUUUUT it's essentially a two-part castle with a gatehouse surrounded by double drawbridges keeping us from the the more interesting part(see image above).
So, we equipped our rebels with the large amount of arms and armor that we won and left them in charge while we went back down into the ground. A subterranean river-ride later had the party under the unconquered section of the castle. After slaying some more guards, including an Ogre, the adventure turned from Pitched Battle to Travelling Freak Show Circus, interacting with strange Mutant servants and Nobility. The battles in this section included:
- Fighting an old lady's cats
- Murdering a Crazed Taxidermist(I wonder why he was so mad, it's not like we vandalized his precious...oh wait, yes we did)
- Feeding Ogre parts to a living room
- Sniping back and forth with annoying Poltergeists
Siegwart even landed the final blow! Oh how far that our scumbag Bawd has come!