Friday 19 September 2014

Crawling After the Dragon Cult

Sir Manly of the Holy Turnip: wonderfully flawed!
Well, it's been a few weeks OOC time since Sir Manly, Pam, Wae Wae, and Lego the Bastard took on the Dragon Cult in Greennest and much has changed. The party's forays in Greenest seem to have brought about a change in the Roster(as usual, PC names that I don't know will be made-up post-facto):

  • Abominous the Abjurer- a wizard joining via G+
  • Drogo Carradine- the Half-Ogre Monk stood in for Lego
  • Harry Potter- a shape-changing Druid played by one of our new players
  • Roarrawrurmph- a Gold-colored dragonborn(a dragonborn to fight the dragon cult--how ironic). He's a Paladin with actual fighting abilities--the novel things these kids think up!
  • and, of course, Battle Mage, coming to back-up Sir Manly of the Holy Turnip

This ragtag bunch of 8 adventurers decimated a group of cultists, which led them to a higher-ranking group of cultists, which led them to the cultists' secret base camp by the end of the session.

DCC & Magic

So, as I mentioned previously, this session was experimental for me in that I brought a DCC RPG character into a 5e game and also that I was playing a DCC Wizard for the first time.

Regarding the first point, we ran into exactly 0 compatibility issues during the session, which was a pleasant surprise. The two systems are similar enough it didn't really make a difference having a DCC PC in the mix, though there are potentially some cases where some thought might be required with regards to compatibility.

Regarding the second point, I'm not really sure I got a big enough sample to judge the system. Battle Mage was rolling his spell-checks exceptionally well. I think, from the 5 rolls of 1d20+3, the average roll was probably about 18, so all the spells succeeded, making him quite the powerhouse. I didn't even feel the need to use spellburn, saving it up for the real nasty baddies.

I will say that the rather complex DCC magic system does make for more interesting magic. Whenever you cast a spell, you don't know if the spell will succeed or to what degree.  For instance, Battle Mage cast two stinking clouds. The first one only effected the lead cultist, but the second one took something like 13 kobolds out of commission.

New Players

We also had two new players at the table, both in their early teens. I was impressed by how quickly they got into the spirit of things. It's nice having some young blood with a fresh perspective on things and tons of enthusiasm.

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