Career: Anchorite
Career Class: Ranger
Advances
Advances were pretty simple to calculate. 2e's +5% becomes +1 or +10% and 2e's 10% becomes +2 or +20%. I also added advances in I and CL due to skills that don't exist in 1e(see Skills section below).BS: +10%
S: +1
T: +2
I: +10%
AG: +20%
CL: +10%
WP: +20%
W: +2
Skills
- Concealment Rural
- Fish, Set Trap(instead of 2e Outdoor Survival)
- Scale Sheer Surface
- Silent Move Rural
- Flee!
- Hardy(instead of 2e Very Resilient)
- Immunity to Poison
Skills left out:
- Perception(No comparable skill in 1e, instead gave I: +10%),
- Rover(No comparable skill in 1e)
- Stout-Hearted(No comparable skill in 1e, instead gave Cl: +10%)
Trappings: None
Career Entries: None
Career Exits: Badlander, Mystic, Outlaw, Swamp Skimmer, Vagabond
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