Showing posts with label Lego. Show all posts
Showing posts with label Lego. Show all posts

Saturday, 27 June 2015

On Lego Castle Design

My kids have finally reached the age where they can play with legos, so for the last couple months I've had the opportunity to build things with them once or twice a week. I was really into legos as a kid, but it's been 15-20 years. Anyway, getting back into it, I'd like to talk about designing castles.

Simple castle construction
As a kid, and even as a teenager, I remember finding lego castles a frustrating challenge. I would get a castle play-set, build the thing according to the instructions, and it would turn out great, but if I tried to build something of my own design, it would end up quite disappointing.

Now, working with my own kids, I've build a few, rather humble castles, each a bit more complex than the previous one, and I'd like to take the opportunity to share my novice thoughts on castle design.


Sorting Pieces


So this is something which is so obvious to me now but which I don't
Corner piece
think I knew as a kid. Before you start building something, take five minutes to sort out the pieces you will likely need. This saves you time looking for specific pieces later, and it also gives you an idea what materials you have on hand. When building a castle, that usually means:

  • all the various large castle wall pieces
  • a good supply of the various types of pillar pieces
  • any grey or black arch
  • lots of assorted grey bricks
  • a good number of black bricks


The Walls


Castle with various wall types
Now let's talk about the walls. When I was a kid trying to do this, I would connect several lego wall pieces together and get a very boring castle. So the first thing I would like to point out is that you have many options regarding walls:

  1. Wall/Door Pieces are quick to put up and cover a lot of space. 
  2. Arches on Pillars are a great alternative to a filled-in wall pieces since they are quick to put up, don't use a lot of bricks, and give decent access to the inside of the castle, which is important if this castle is for your kids to play with
  3. Open it's also valid to leave rooms artificially open on one or two sides so the kids can play. That said, you still need to keep things structurally strong. 
  4. Bricks can be used to fill in between wall pieces or even to build entire walls, but this is time consuming and uses up a lot of pieces. They're nice and strong, though
  5. Crenelations are good for the top level or can even go under an arch
  6. You can also make a drawbridge, portcullis--I'm not there yet, though. It requires hinge pieces, string...
Castle Walkway/Flooring Example

The Floors


So you've finished a level of walls on your castle. Now you're going to need to put floors and walkways.  This isn't just a place for your lego men to hang out. Having a broad and well-supported floor will help you put the next story on your castle.

So you pick out some thin lego pieces for your flooring, but how do you support them? The castle wall pieces have a lip to support a floor, but that usually only gets you 80% of the way to something load-bearing. You'll need to come up with a creative solution to get you the rest of the way. Upward-slanting pieces can help with this.

The Foundation

Foundation needed...
Another challenge is if you have an irregular base plate like ours. Before you can even start your castle, you need to create a surface to build on. That means covering over the pits and expanding the floor with pillars and arches. It's a bit of work, but it results in a more more interesting construction.

Embracing the Subjective

So these are the general ground-rules, but you can take them in a lot of different directions and create some really diverse castle designs. There's no correct design, but there are a few categories one can judge the castle based on:
  • Complexity of design- how many stories does it have? Are there separate sections?
  • Structural integrity- how strong/stable is this Tower of Babel you've erected?
  • Accessibility- I mentioned this before. Can the kids easily access all parts of the castle and put their guys there?
  • Colors- is the coloring aesthetically pleasing?(This is a hard one--takes a lot of work if you're picky about colors)
  • Variation- do you just have flat, featureless walls or are their variations? (bonus points for greebling!)
  • Decorations- are there flags, crenelations, colorful roofs, etc?

A whole lot of castle!
All in all, this is a very deep, complex creative venture and I completely understand the guys who make a full blown hobby out of building gigantic lego castles. A lot of things are like this: coming up with an idea, developing it, modifying it, trying to get everything to fit together just right like a puzzle. DMing your own sandbox can definitely be like this. Even composing a semi-coherent blog post...


Sunday, 8 March 2015

The Hunt for Haman's Sons



So at some point during last week's Purim meal, I ran a game for the kids present(ages 4-8 I think) together with the help of a friend. This was particularly challenging both due to the young age of the players and because of the millennia-old Purim tradition to drink "until one cannot distinguish between the Cursed Haman and the Blessed Mordechai". I can't really claim to have reached that point, but I did put in a decent effort all the same...

In any case, due to the young age of the participants, the decision was made to run a LEGO/d6 based game with the simplest rules possible. This is what we came up with:

PC Stats

  • HP= 2+armor(number of pieces worn- shirt/armor/helmet/shield)
  • Movement=10-armor+1 for cape/robin hood cap
  • Encubrance-whatever lego pieces your character can carry comfortably
  • Initiative- go around the table in order, PC’s first, DM last(except in case of surprise)
  • Specialties(pick 1)
    • warrior- dual wield hand weapons, use great weapons(2 dmg)
    • magician- need a magic wand/hat/cape/scroll etc. Unlimited spells:
      • fly-anywhere on the board
      • crumble-touch effect on wall or other scenery
      • heal- heals all of this character’s damage. Touch effect
      • Hypnotize- they miss their next turn. Must get them to look at you
      • flame hand- shoots flames for 1 dmg. Range as lego flame

More Rules

  • Skill checks need 4 or higher on a d6. Specialists need 3 or higher. For example, Warrior attack needs a 3 or higher, while magician needs 4 or higher. Magician spell needs 3 or higher.
  • Melee weapons--if your weapon can reach him you can attack him.
  • Great weapons--big axe, big sword. Take two hands
  • Bows--line of sight, can’t be reloaded when engaged in melee. -1 for target behind partial cover

The Hunt is On!


As for the scenario, the Book of Esther relates that for two days the Jews in Shushan fought their enemies and slew the 10 sons of Haman, but no details of this adventure are given.  As such, the kids were told that they were following up a rumor that Haman's 10 sons are hiding in an abandoned villa(which I build ahead of time with the help of my kids). The scenario basically divides into 4 encounters:

Arisai, Aridai, Vaizatha
  • 3x archers up high on villa's parapets. Fire on intruders.
  • No armor, but they shoot from behind cover
Adalia, Aridatha, Parmashta
  • 3x Cavalry waiting in yard
  • 2 armor, Spears
Dalphon, Aspatha, Poratha
  • 3x footsoldiers inside villa
  • 3 armor each and hand weapons
Parshandatha
  • 1 Priest of Zahhak
  • Spells:
    • Avatar of Zahhak- two vipers growing out of his shoulders to defend him, each gets an attack
    • Summon Dragon 10hp, 3 attacks. Fly's from outside of villa--starts breaking it's way in

When I actually ran the scenario for 4 very excited kids, they had a blast putting together their characters, but then, once the game got started, almost all the rules got thrown out the window. Equipment-based stats and movement rate were simply not an option given the manic energy-level in the room, and the only Magician just wanted to flame-hands every turn anyway, so not much variety in spells cast. Matters were further complicated by the younger kids' really unique method of indicating which enemy they were attacking, by smashing him(and any of the Manse's walls that happened to get in the way) repeatedly with their own character!

In any case, Haman's sons didn't stand a chance against these young Murder-Hobos and once the smoke had cleared, my kids reported that the game had been most satisfactory. In other news, our hosts reported that they are still finding LEGO pieces scattered throughout the house.



Friday, 4 May 2012

Late Roman Legos

I saw the following Lego knockoff in a toy store full of cheap knockoffs.  Needless to say, it raised a few questions for me:
  

1. How is this "Pirate"?!


OK, this is what a Lego pirate looks like.  Pirate hat, peg-leg, maybe a musket or sabre.

Now this is what the dudes in the picture look like.  The helmets are like Flash Gordan meets Late Roman or something.  Plus they all have silver bows and crossbows, except the leader who wields a silver battle axe.  Not to mention the fact that they're fighting a Robo-Dragon, aided by the friendly Metallo-Bats.






2. How did this happen?!
I guess that only a designer for a cheap knockoff brand operates under such a complete lack of oversight that they can get away with something so amazing.

Or the marketing department vetoed the new Space Opera brand at the last minute, after production already began.


3. How is Lego still in business when the competition is producing stuff this awesome?!

I have no answer for this one.