tag:blogger.com,1999:blog-8383687614967941820.post7463619033368130927..comments2024-02-28T01:13:30.122-08:00Comments on Billy Goes to Mordor: Character Creation and Remote GamingNadavhttp://www.blogger.com/profile/13379496050656646495noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-8383687614967941820.post-24605549879833366332012-11-22T14:45:06.968-08:002012-11-22T14:45:06.968-08:00Yeah, I guess it really depends on what's righ...Yeah, I guess it really depends on what's right for your gaming group. My group is very "Homework Averse", so character creation in advance isn't really an option. And online it's so painfull--the DM basically has to go around and help one player at a time if they don't know the system, which is common for us, since we keep trying new things.<br /><br />Personally, I can't imagine having a bad time playing DCC as a Tax Collector with 16 STR and 4 Agil(a peg-legged tax collector?), a Halfling Glovemaker, a mute Minstrel(-1 Languages), or a Woodcutter with a very poor quality axe(-2). That's an actual party I just rolled up.<br /><br />What don't you like about random character creation?<br /><br />If you have players who want more control, you can do the generation and then tell them they can swap ability scores/skill points, etc. That might still save some time over manually rolling something up from scratch.<br />Billyhttps://www.blogger.com/profile/16717291964764757651noreply@blogger.comtag:blogger.com,1999:blog-8383687614967941820.post-64669943481430929092012-11-22T09:27:10.270-08:002012-11-22T09:27:10.270-08:00I tend to have them do all the character creation ...I tend to have them do all the character creation on their own and email me the character sheets. That way I can look them over and print them out. Depends on how much lead time you have, though. I'm not crazy about randomized characters myself - it cuts against why I like to role-play. Jeremy Murphyhttps://www.blogger.com/profile/17072164588443858336noreply@blogger.com