Thursday 16 June 2011

Polish Resistance: Character Creation

As I mentioned, I'm going to make a number of posts about the Cyberpunk 2020 house-rules I'm using for the All Zombies game.

Character creation is basically a simplified version of the Cyberpunk character creation. I did have to stat-up some WWII equipment, which was fun:

Character Creation:

  1. Set movement=8 for simplicity
  2. No attractiveness(generally a dump stat)
  3. Money (1d6+1d10)x100 Zlote(1 Reichmark=2 Zlote)
  4. Divide 40 ability points among 7 remaining stats 2-10(or roll d10's, re-rolling any 1's)
  5. Run=Move*3, Leap=Run/4, Lift=40xBody, Save=Body,
  6. BTM based on Body stat 2=>0, 3-4=>-1, 5-7=>-2, 8-9=>-3, 10=>-4
  7. Lift=40xBody KG
  8. 40+Int+Ref skill points(You already are at Yiddish level 8)
  9. Write backstory
Here's a sample character sheet:



Starting Equipment:


Weapons(ROF=RPM/18.75)



Name Type Conceal Dmg Magazine ROF Range Price(Z)








Melee






Club Mel L 1d6


Free
Light Knife Mel P 1d6/2


10
Heavy Knife Mel P 1d6


25
Bayonet Mel P 1d6(+2 attached)


30
Axe Mel J 2d6+3


35
Brass Knuckles Mel L 1d6+2


10
Sledgehammer Mel N 4d6


20
Szabla Mel N 2d6+2


50








Exotics






Crossbow Ex N 3d6 12 1 150m 120
Longbow Ex N 2d6+1 12 1 50m 150








Pistols






Nagant M1895 P P 1d6+2(7.62x38R) 7 1 50m 100
TT-30 P P 1d6+2(7.62x25T) 8 2 50m 150
Vis Pistol P P 2d6+1(9mm) 8 2 50m 300








Shotguns






Winchester 1912 SHT N 4d6(12Gg) 5 1 50m 450








Rifles






Karabin wz.98a Rif N 6d6+1(7.92x57mmM) 5 1 400m 450
Mosin/Nagant Rif N 6d6(7.62x54mmR) 5 1 400m 500
Lee-Enfield Rif N 6d6+1(.303Mk VII) 10 1 400m 550
Browning wz.1928 Rif N 6d6+1(7.92x57mmM) 20 20 400m 600








Anti-Tank Rifles






WZ-35 Rif N 4d10AP(7.92x107mm) 4 1 400m 1000








SMGs






KIS SMG J 2d6+1(9mmLuger) 32 20 150m 350
Blyskawica SMG J 2d6+1(9x19Para) 32 32 150m 400
Mors SMG L 2d6+1(9x19Para) 24 24 150m 500








Heavy






Grenade(F) HVY P 4d6(40m) 1 1 Bodyx10m 30
Grenade© HVY P 5/7d6(15m) 1 1 Bodyx10m 30
Dynamite HVY J 6d6/KG 1 1
30/KG








Ammo


Amount
Price(Z)
7.62 Pistol


100

15
9mm Pistol


50

15
12 Gg


12

15
7.92/7.62/.303 Rifle

100

40
7.92x107mm


12

20
Arrows


12

24
Bolts


12

30








Armor

Covers SP

Price(Z)
Heavy Leather Jacket
Arms, Torso 4

50
Steel Helmet

Head 14

80








Clothes






Pants





20
Top





15
Jacket





35
Shoes





25
Boots





50
Glasses





50
Jewelry





10-100








Other






Donkey





70
Mule





100
Riding Horse





200
First Aid Kit





10
Medikit





50
Rations





150/week
Rope





2/ft
Gasmask





50
Magnetic Compass




10
Binoculars





70
Lantern





10
Kerosene





5(1hour)\
Matchbook





1
Cigarette Pack





10
Camera





200
Film(8 pics)





40
Small Tool Kit





100
Lockpicks





100
Wig





50
Morphine(1 dose)





100
Syringe





30
Small Electronics Kit





150
Pack of Cards





20
2 Dice





5
Harmonica





50
Accordion





100
Sketchpad





15
Pencils





5

Polish Resistance: Rules

As I mentioned before, the All Zombie on the Eastern Front: Polish Resistance game I'm running was inspired by one of noism's posts about a game he was running. I'd like to make a few posts about the Cyberpunk 2020 house-rules I'm using for the game.

In general, the move from the Cyberpunk future to the 1940's Eastern Europe involved a reduction of rules:
  • I dropped the character class system since most of the classes don't make sense in this setting(anyway, the classes are mostly just extensions of the skill-system)
  • A few skills are no longer relevant
  • Cyberware is no longer relevant
I was quite pleased with the result, since it made the highly complex Cyberpunk rules much more focused and concise. I also made a few minor tweaks to simplify the rules even more, like a fixed movement rate for PCs.

I'm going to try and make a few posts in the near future with more details about the house rules.

Polish Resistance: Session 3

The latest session of All Zombies on the Eastern Front: Polish Resistance finally demonstrated the deadly nature of Cyberpunk 2020 rules(shortly after one of the players gave the "constructive criticism" that punching out "helpless" zombies was becoming passe). I had pre-generated the random encounters, but didn't really expect the players to fully-engage the first one due to the overwhelming odds against them. As such I was caught a little off-guard, having to keep track of 20 German troops and 5 Russian POW's. There weren't any major hiccups, but in the future I'll also prepare a chart in advance for tracking the status of all the characters in the pre-generated encounters.

Session Summary
After a short rest and being provided with horses and a rifleman from Jodicus Jecanty's band of resistance fighters, our heros departed for the nearby village of Lipnik. Their purpose: to catch up to the mysterious German convoy seen departing from now zombie-infested Gojcow and learn what they can about it's purposes.

This time they traveled by road, a greater risk, but they were in a hurry to reach the the village by sunset and inquire about the convoy, which must have passed through a full day before them. Riding will weapons visible, they quickly left the road when they saw a large group walking toward them in the opposite direction. Andre, Moriah, and Josafat hid a little ways into the forest, setting up a potential ambush.

A column of 20 battle-worn German troops passed them on the road, leading 5 Russian POW's, several of them barefoot. When they saw the prisoners, the party decided they must try to free them, a daring gesture given the odds. The Germans apparently saw the riders head into the forest because they were on their guard, but the column didn't stop.

At first the party's ambush went well, with Andre's heavy machine gun and Josafat's rifle inflicting heavy casualties on the rear of the column, while Moriah raced through the trees, looking for a vantage from which to throw a grenade.

The Germans split up, with several taking over watching the prisoners while some returned fire and others circled around. A German machine-gunner, followed closely by a medic, raced to the forested area on the other side of the road to set-up his weapon and return fire.

Moriah raced up to the edge of the tree-line, bravely taking the risk of being flanked, and throwing a grenade then ducking behind a tree, thus putting several German troops out of commission.

The Germans returned fire, with Moriah's tree absorbing round after round of SMG and machine gun fire, but her position kept her unharmed. The flanking Germans continued to approach Andrei and Josafat and fired several shots with their rifles but missed. Two surviving Stormtroopers charged them head-on from the road, SMG rounds scattering all around the two resistance fighters.

Andrei gunned down the two Stormtroopers with the machine gun, while Josephat repositioned to shoot at the flanking infantry, his shot hitting a tree. Moria drew her pistol as a Storm Trooper flanked her. She shot him in the arm, wounding him, but two of his shots hit her in her unprotected head, killing the Doctor instantly.

Andrei and Jodicus faced the approaching infantry, with Jodicus' grenade killing or stunning 3 of them and his rifle another, just before he too was shot fatally in the head. Andre faced the remaining two grappling with one, then punching out the other, avoiding the combat-knife of the first, then punching him out too.

Finding himself alone with a flesh wound from a lucky shot, Andrei could not see the remaining 4 Germans and their prisoners, who had repositioned themselves in the deep forest on the other side of the road. Not wanting to risk emerging from the relative safety of the wood(wisely), Andre looted an MP-40 from a dead Stormtrooper as well as a good amount of ammunition and German stick-grenades.

When he saw Moriah's body, he couldn't contain the tears, but ran howling to his horse and rode for Lipnik, intent on continuing their mission at all costs. There he successfully contacted the local resistance(Streetwise skill) where he may potentially find new recruits to help him.